Alcohol Consumption

Alcohol Consumption is a welfare simulation value in Democracy 3.

Description
The level of alcohol consumption in your country. A high level of consumption will mean the state earns a considerable sum from any alcohol taxes, but it can also lead to increased crime, antisocial behavior and a drop in both health levels and productivity.

Mission specific

 * Canada, -24%
 * Kenya, -30%
 * Nigeria, -40%
 * Senegal, -75%
 * Tunisia, -20%
 * Zambia, -20%

Voter groups

 * Religious percentage of population, -0% to -40%

Simulation values

 * GDP, +0% to +40%
 * Legal Drug Consumption, -0% to -30%, 2 inertia
 * Poverty, +0% to +20%
 * Unemployment, +0% to +20%

Policies

 * Alcohol Awareness Campaign, -0% to -10%, 12 inertia
 * Alcohol Law, +50% to -50%, 4 inertia
 * Alcohol Tax, -0% to -40%, 2 inertia

Situations

 * Extreme Poverty, +0% to +20%

Dilemmas

 * Ban Alcohol Ads, Approve Ban, -19%

Simulation values

 * Crime, +0% to +6%
 * Health, -0% to -3%, 12 inertia
 * Productivity, -0% to -17% (-7% in Germany)
 * State Health Service cost, +0% to +12%
 * Violent Crime, +0% to +11%

Situations

 * Alcohol Abuse, +0% to +90% (+10% in France)
 * Antisocial Behavior, +0% to +20% (+5% in France)