Farmers



Farmers are a voter group.

Farmers seem to represent not only agricultural workers but anyone who lives and works in a rural area. Farmers support government subsidies and grants that involve agriculture and oppose any limits on hunting or intrusions of the city into rural land.

IN DEMOCRACY 4, Not just actual farmers, but also people in associated industries and rural communities. Priorities for rural voters often differ from those in capital cities, and any taxes (or more commonly...subsidies) that apply to agriculture will be a huge issue. A tendency to overregulate food production will likely be unpopular with this group.

Influences
Farmers can't be commuters or retired.

Membership
Agriculture Subsidies, Biofuel Subsidies, an Organic Subsidy, and Rural Development Grants will all encourage people to become farmers.

Other Groups
Farmers have little interaction with other groups, but tend to agree with the Poor, Socialists, and Environmentalists (except on animal rights issues like hunting, fishing, and animal welfare). They occasionally have friction with Capitalists who want to expand into rural land.

Pressure Group
Poor farmers who are dissatisfied with their nation's policies for too long may join the violent Farmers Alliance pressure group.

In Democracy 3, dissatisfied farmers - especially poor ones - may join the Farmers Society to make their demands heard and, if ignored, may radicalize and join the Land Army.

Simulation values

 * Agricultural Efficiency, -15% to +15%
 * Foreign Aid Received, +0% to +10%

Policies

 * Agricultural Land Tenure, +0% to +20%
 * Agriculture Subsidies, +10% to +60%
 * Agro-dealer Networks, +0% to +15%
 * Biofuel Subsidies, +5% to +15%, 4 inertia
 * Car Tax, -3% to -6%
 * Child Labor, -10% to +10%
 * Devolution, -10% to +10%
 * Food Stamps, +0% to +3%
 * Food Standards, -2% to -6%
 * Game Hunting Restrictions, -0% to -10%
 * Nature Conservation, +0% to +10%
 * Organic Farming Subsidy, +10% to +28%
 * Rural Development Grants, +10% to +40%

Situations

 * Desertification, -0% to -30%
 * Mass Urbanization, -0% to -30%
 * Mineral Wealth, -0% to -15%
 * Oil Wealth, -0% to -20%
 * Poor Transport Links, -0% to -10%

Simulation values

 * Agricultural Efficiency, -35% to +35%

Policies

 * Agriculture Subsidies, +0% to +35%
 * Agro-dealer Networks, +0% to +10%, 16 inertia
 * Biofuel Subsidies, +0% to +9%
 * Food Stamps, +0% to +3%
 * Organic Farming Subsidy, +0% to +10%

Situations

 * Desertification, -0% to -30%, 8 inertia
 * Mass Urbanization, -0% to -30%, 8 inertia