Alcohol Consumption is a welfare simulation value in Democracy 3.
Description[]
The level of alcohol consumption in your country. A high level of consumption will mean the state earns a considerable sum from any alcohol taxes, but it can also lead to increased crime, antisocial behavior and a drop in both health levels and productivity.
Causes[]
Mission specific[]
Voter groups[]
- Religious percentage of population, -0% to -40%
Simulation values[]
- GDP, +0% to +40%
- Legal Drug Consumption, -0% to -30%, 2 inertia
- Poverty, +0% to +20%
- Unemployment, +0% to +20%
Policies[]
- Alcohol Awareness Campaign, -0% to -10%, 12 inertia
- Alcohol Law, +50% to -50%, 4 inertia
- Alcohol Tax, -0% to -40%, 2 inertia
Situations[]
- Extreme Poverty, +0% to +20%
Dilemmas[]
- Ban Alcohol Ads, Approve Ban, -19%
Effects[]
Simulation values[]
- Crime, +0% to +6%
- Health, -0% to -3%, 12 inertia
- Productivity, -0% to -17% (-7% in Germany)
- State Health Service cost, +0% to +12%
- Violent Crime, +0% to +11%
Situations[]
- Alcohol Abuse, +0% to +90% (+10% in France)
- Antisocial Behavior, +0% to +20% (+5% in France)